work this time gonna watch the documentary after some "the great war" youtube channel video(a verry good channel about this conflict wich recapitulate it week by week and with a lot of special ant other video)..
Its been a wild ride these past two years, but the Lusitania saga for me is finally over and has drawn to a close.
I want to thank everyone for the support and help on this 2+ year endeavor to animate and recreate her sinking, it really helped my hand somehow get through all the clicking.
Demo can be found here in its final form. Had quite a number run though it and test it out and it is now stable. Will get a minimum and recommended specs out soon too. You can now freely share it/record it ect.
NEW TO BUILD 1.9 1.The programing of causing the player to slide at 24.5+ degrees has been removed as it caused more problems than anticipated. 2. Option to skip to the sinking 3. A new mode allowing you to be like a helicopter to fly around the sinking as you please. 4. After a few requests...
Absolutely amazing! I have to say it was scary when the water began to rush the boat deck. It is so alarming to see how quickly the waves sweep up the deck. Just as the stern disappeared I was standing at the docking bridge and it just seems to go so quickly. It must have been absolutely horrifying for those clinging to whatever they could for balance. Well done on this absolutely spectacular program!!
I jumped the gun with my last comment it seems haha, Still looking forward to the next build, the one that was put up today seems a bit more optimized than before, rarely dropping below 30 fps until the final plunge but otherwise getting smoother and smoother which each update.
I want to honor your work here for a moment. Because the Lusitania never got this publicity win-out your hard work. This ship has never got the attention it deserved. The animation is a work of art and I would love to see some interior in the future.
I was also worried about this and personally (and i really hope I don't sound rude aa /.\ ) I'd rather take the demo as is but more optimized overtime than have you stress to have interiors out by may 7th. Interiors would and will be nice but I just don't think you should stress to have these out by may7th, You can always take additional time over the year to work on the demo more and figure out the kinks to Unreal Engine 4 and getting more performance out of it so interiors can be added while keeping a stable fps.