Haha good one, what happened was i got a new water shader and in the package they have a level that has it programmed for this guy to react to water physics ect and that was already there, i cant seem to figure out how to remove itSo if you press "K", does your character just keel over or does he run towards the stern and threaten to jump off?
As a question with everyone, would anyone be interested with trying it out if i released it?
It would be interesting if you did release a Interactive Lusitania video game as the closest anyone's got to being on her is in Virtual Sailor and in that you fly though decks and you have to modify the games / ship's file to make her sink. Although I don't know how difficult it would be to optimise it for multiple computers.Well outside of early tests in the H&G team, i think im one of the first people since 1997 to be on a fairly accurate sinking of the last 20 miniutes of the Titanic, and man does this ship take forever to sink If this early test is anything, that Lusitania game might actually happen
That's exactly what i thought as well, I think if im to do anything it will be a very exclusive release. It would be a hidden link with a password on the zip file you have to get from me and only released on the forums, These titles would also never be optimized but judging from early tests i did on my mid range PC, i think if you have a I5 or better then no issues should be have with the Lusitania, Titanic and lights might be another story though. I would never want to hurt H&G chances as im just as passionate as them on the TitanicIt would be interesting if you did release a Interactive Lusitania video game as the closest anyone's got to being on her is in Virtual Sailor and in that you fly though decks and you have to modify the games / ship's file to make her sink. Although I don't know how difficult it would be to optimise it for multiple computers.
The Titanic one also looks very fun as well (meaning to run around it and the water graphics above look great), However it might be difficult to stop non-Titanic people assuming you're copying Honor and Glory and you need to make sure the interior has no major glitches as this could lead to some backlash.
I say backlash because a while back, there was a game released called "Fall of the Titanic" which allowed the player to roam around it in free roam and while it was sinking. Unfortunately it was poorly optimised and inaccurate which led to it being heavy criticised (See example below).
It's definitely an interesting idea, but given how intensive it might be to implement it (unless you just need to copy or modify your existing simulations, I not a video games expert) the decision should't be taken lightly.
Nevertheless good work!
Thanks but the H&G team have respectively said that they require no help at the moment and do not wish to take on anyone else. Not to mention my work and skills area garbage compared to their workI propose once more, that you ought to get in touch with the H&G dev team and bring this contribution to their table -- they would benefit from your (undoubtedly fresh) perspective on the manner in which Titanic sank.
Will be super interesting to see in the coming months how much i have improved since this first use of UE4, int terms of model quality and me knowing how to program textures and lights far better. Not to mention knowing how to program other mis things to improve performance and having a far greater understanding of the sinking since then