New update
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Hi backers!
We hope you all had a great holiday season and happy New Year! It’s been over a month since our last update, and a lot has happened in those weeks. In this update we’ll cover our progress with the PlayStation release, stern section, 1912 cinematic, and our regular Steam/Oculus version updates for the current release.
PLAYSTATION RELEASE
After much back and forth with Sony, we’ve realised we can’t release an early-access version for PS4 and PSVR. Unfortunately, Sony doesn’t allow them for VR games. This means we’ll have to wait until the full experience is finished before we can release on PS4 and PSVR.
We apologise for this confusion and delay in releasing Titanic VR to our PlayStation backers, and appreciate the patience you’ve shown. We can offer all our PlayStation backers a Steam key if you’d like to try out the early-access version on a PC. You’ll still receive your PlayStation key once the full version of Titanic VR is released on PlayStation, but a Steam key would allow you to experience the early-access version with either the HTC Vive, Oculus Rift, or just on a PC monitor (non-VR). If you’d like one sent through, please send an email to me (
[email protected]), and I’ll reply to your email with your Steam key and instructions on how to download the game.
We’ll let you know once we’ve begun the submissions process again, but it’ll be mid-year when the full experience is ready for release.
TITANIC STERN
Titanic’s stern section is coming along well. We’re not ready to show screenshots yet as it’s still in the modelling stage, but we’re on track to have it completed for the mid-year release. This section of Titanic will be available to visit in exploration mode, and you’ll be able to find it to the south of the bow.
While Titanic’s bow is in very good condition and easy to explore, the stern is a huge mass of debris. Air pockets within the stern imploded as it went under the surface of the Atlantic, leading to extensive interior damage. While the bow glided to the ocean floor, the stern spiralled and violently impacted the ocean floor at 80km/h. Decks collapsed on top of each other as interior supports and the exterior hull gave way. The stern is messy and structurally unsound, making it difficult to explore and resulting in little photographs and footage existing. Our team of 3D artists have been working hard to source reliable reference images, to make this section as accurate as possible.
1912 CINEMATIC
Our animators are still working solidly on the 1912 cinematic, and have recently started checking their character interactions within Unity (the game engine). It’s important they review their work in the final medium, to see how the animation translates from the PC monitor into the 3D space. The characters were split evenly between the animators, so it’s interesting seeing characters come together and interact.
Our programmers are also now focussing on this section of Titanic VR, and have been improving the framerate using optimisation techniques (we’ve
previously discussed some optimisation techniques used). Our Lead Programmer Bobby will be explaining character processes, LODs, and shaders in detail for next week’s update.
UPDATED VERSION ON STEAM AND OCULUS
We’re releasing new bug-fixed versions on Steam and Oculus, and will continue to do so on a regular basis. We’re currently working on improving the tutorial sections, the ROV menu and controls, and optimising the rusticles. These changes will be included in the weekly updates, and not saved for a large update. To see what’s changing between versions, you can read through the changelog available in the Recent Updates section of the Titanic VR page on
Steam."