TimTurner
Member
I put this on it's own thread, since it seems a number of Titanic-specific games have their own thread.
I started building a model of Titanic a few years back in a popular voxel game (Minecraft). Then I decided I could do better if I built my own voxel engine in Virtual Reality. While the game does do other things, it's core has always been there for this specific model project.
My game is called Voxelpunk, and while it isn't officially released yet, I thought I'd share some work-in-progress as I rebuild Titanic (for the 3rd time!) on a 1 block = 6" resolution. The player can change size, so I can fit Titanic in my living room (1:25 scale), or walk around it life-size (1:1 scale). This Titanic model will be content when the game is released. The game will be free (alternative funding model) but you'll need a VR-capable Windows computer and a headset like a HTC Vive to play. No firm release date yet.
I've completed the basic form of the Tank Top. I've just started on the main engines and smoke uptakes. Current work is building the form of the hull up to C deck.
If you see any inaccuracies, let me know and hopefully I can fix them before they get out of hand. I've noticed that the propeller nacelle wings in my model are horizontal, where they should be at about a 45 degree angle. Also, I know the main engine isn't centerline, that's just a temporary form for guidance.
I started building a model of Titanic a few years back in a popular voxel game (Minecraft). Then I decided I could do better if I built my own voxel engine in Virtual Reality. While the game does do other things, it's core has always been there for this specific model project.
My game is called Voxelpunk, and while it isn't officially released yet, I thought I'd share some work-in-progress as I rebuild Titanic (for the 3rd time!) on a 1 block = 6" resolution. The player can change size, so I can fit Titanic in my living room (1:25 scale), or walk around it life-size (1:1 scale). This Titanic model will be content when the game is released. The game will be free (alternative funding model) but you'll need a VR-capable Windows computer and a headset like a HTC Vive to play. No firm release date yet.
I've completed the basic form of the Tank Top. I've just started on the main engines and smoke uptakes. Current work is building the form of the hull up to C deck.
If you see any inaccuracies, let me know and hopefully I can fix them before they get out of hand. I've noticed that the propeller nacelle wings in my model are horizontal, where they should be at about a 45 degree angle. Also, I know the main engine isn't centerline, that's just a temporary form for guidance.